Coming Soon: Real-Time Dialogue Detection and Player Rewards

We’re now taking the next step: bringing the conversation classifier into live gameplay.

Soon, PLAICraft servers will include a model that detects interactive, in-game dialogue in real time. When players play together and talk meaningfully about the game, whether it’s crafting decisions, exploration plans, or reactions to in-world events, the system will recognize it and reward players accordingly.

This is another step toward aligning high-quality data collection with natural player behaviour. By embedding incentives directly into the gameplay loop, we aim to encourage the kind of spontaneous, situated conversation that not only enhances multiplayer fun, but also generates valuable training data for Embodied AI agents.

The figure above shows a recorded session, with segments classified into binary categories based on the player’s in-game activity.

This model is built on extensive prior research into thousands of hours of recorded multiplayer sessions. In those sessions, we developed a robust definition of “interactive, Minecraft-relevant data” by analyzing conversational dynamics and gameplay context. That groundwork enabled us to build a reliable classification pipeline, combining NLP techniques and Large Language Models (LLMs), grounded not just in theory but in real-world player behavior. This pipeline now powers our live interaction system.

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What is plaicraft?

PLAICraft is a research project run by the Pacific Laboratory for Artificial Intelligence (PLAI), a cutting-edge research group based in the Department of Computer Science at the University of British Columbia.